Accelerate Healing

Control Powers
*Absorb-Dissipate Energy (A,W)
*Accelerate Healing
*Burst of Speed
*Calculate
*Cognitive Trance
*Concentration
*Contort-Escape (I)
*Control Disease
*Control Pain
*Detoxify Poison (N)
*Emptiness (M,N)
*Enhance Attribute (I)
*Enhance Skill
*Force of Will (M)
*Heal
*Hibernation Trance
*Instinctive Astrogation Control
*Rage
*Reduce Injury (W)
*Regenerate
*Remain Conscious (W)
*Remove Fatigue
*Resist Stun
*Short-Term Memory Enhancement (M)
*Spider Walk
*Super Leap
*Up the Walls
Accelerate Healing

Control Difficulty:
*Easy for wounded charactes
*Moderate for incapacitated
*Difficult for mortally wounded characters.

Time To Use:One minute.

Effect:A Jedi can use this power to make two natural healing checks in the current day (12 hours apart) regardless of his injury. Each check recieves a +2 modifier to the roll for both rolls.