Accelerate Healing
Control Powers *Absorb-Dissipate Energy (A,W) *Accelerate Healing *Burst of Speed *Calculate *Cognitive Trance *Concentration *Contort-Escape (I) *Control Disease *Control Pain *Detoxify Poison (N) *Emptiness (M,N) *Enhance Attribute (I) *Enhance Skill *Force of Will (M) *Heal *Hibernation Trance *Instinctive Astrogation Control *Rage *Reduce Injury (W) *Regenerate *Remain Conscious (W) *Remove Fatigue *Resist Stun *Short-Term Memory Enhancement (M) *Spider Walk *Super Leap *Up the Walls | Accelerate Healing Control Difficulty: *Easy for wounded charactes *Moderate for incapacitated *Difficult for mortally wounded characters. Time To Use:One minute. Effect:A Jedi can use this power to make two natural healing checks in the current day (12 hours apart) regardless of his injury. Each check recieves a +2 modifier to the roll for both rolls. |