Control Pain

Control Difficulty:Easy for wounded twice or stunned characters, Moderate for incapacitated, Difficult for mortally wounded characters.

This power may be kept "up" so the character can ignore the pain of a wound. However, whenever the character is injured again, the Jedi must make a new control pain check, with the difficulty being the new level of injury.

Effect:Any Force-user making a control pain check can act without penalty even if wounded. An action penalty will still apply to any rolls made as the power must be kept "up" for the effects to remain. This can also be used to shrug off any stun effects. The character is still injured, however, and is thus prone to getting worse. A mortally wounded character will still roll each round to see if they die, for example.