Remain Conscious

Control Difficulty: Easy for stunned characters, Moderate for incapacitated characters, Difficult for mortally wounded characters.

Required Powers: Control pain

Effect: This allows a Force-user to remain concious even when suffering from injuries which would normally knock the character unconcious. In game terms, the round after a character is knocked unconcious they may attempt to activate the power, which must be the first action of the round. If successful, the character may do any other actions they declared that round. For those characters that are incapacitated, they suffer a -3D penalty to all actions, and mortally wounded characters suffer -4D. Often control pain is the next action. If the character does not control pain that round, they will lapse into unconciousness at the end of the round.