Regenerate
Control Difficulty: Moderate for a Simple Organ (skin, finger, bone), Difficult for a Complex Organ (internal, i.e. heart, eye, liver), Very Diff for an entire limb or system (arm, respitory) , Heroic for brain damage, terminal cancer, or other distributed illnesses.
Required Powers: Accelerate healing, heal, control pain, detoxify poison, emptiness, and hibernation trance.
Time to use: One month per level of difficulty (1 month for skin, 3 months to repair your entire respitory system)
The Power *has* to be kept "up."
Effect: Allows a Force-user to repair extensive damage to the point of regrowth. During the period of Regeneration, the character must rest as detailed in the Natural Healing section of the rulebook. Everyday during this rest period the user must activate the power. Failure means treatment has been set back one day for every point the roll missed by. A critical failure means the organ/limb has been destroyed and user must start over (in the case of regenerating a damaged brain, the user dies). At the end of the period (provided rest was never broken) he may roll Constitution or control versus the above difficulty. For every full week of rest and treatment past the required time, the final Constitution/control Difficulty is reduced by one level. If successful, he has a new, fully working organ/limb or is cured from the targeted disease (Cancer, AIDS, etc.). If unsuccessful, he has a fully grown organ/limb that either his body has rejected or is just unusable.
Note that this power doesn't remove the reason for the degeneration in cases like AIDS (i.e. bacterial, viral or other infections). It only removes tumors and removes faults in the DNA (in cases like cancer).