Heal
Control Difficulty: Moderate for Wounded, Wounded Twice, Difficult for Incapacitated, Heroic for Mortally Wounded.
Required Powers: Accelerate Healing, Detoxify Poison, Emptiness, Control Pain, and Hibernation Trance
Time to Use: One hour meditation per level of difficulty.
Effect: Completely removes one injury to the user. This power may not be used on others (see Heal Another). If use of this power fails, the difficulty is raised by one level for every repeated attempt.