Enhance Skill

Control Difficulty: Moderate for +2D, Difficult for +3D, Heroic for +5D; +2 Difficulty levels for each skill after the first. Once the difficulty for the power is Heroic, no more skills may be included.

Required Powers: Enhance attribute

This power may be kept "up."

Effects: With this power, Jedi can enhance their abilities in particular skills. The bonus dice are added to the skill dice so long as the power is up. If a force user wishes to change which skills are enhanced or by how much, then a new power roll must be made. Force users may only enhance those skills in which they have a skill which is at least one whole die greater than their attribute, before taking any special abilities into account. Otherwise they must pay 1 character point for each skill they are enhancing in which they do not have the required skill dice. If this power is not kept up, the force user may make only one action using the enhanced skill before losing the bonus. This may only be for an action that is one off, such as Luke using this power to enhance his grenade skill and then throwing the rock to activate the door controls to the Rancor pit. It may not be used for an extended action such as a swimming check. This power may not be used with another that enhances the same skill by adding to the number of dice usable. Thus it is incompatible with Combat Sense, Enhanced Coordination and Lightsaber Combat.