Artificer
Artificers use the force to understand and influence technological objects such as droids, computers, and ships. They also develop their mundane skills in this area. The Artificers are the creators, tinkerers, and inventors of the Jedi Knights. They tend to be very technical in nature and posses heightened mechanical empathy. A good example of an Artificer is Tzin who would rather find a technological solution to a problem than discuss the reasoning behind the Potentium Heresy.
Rules:
Skills:
Astrogation, and Computer Programming / Repair plus...
Five from the following: Droid Programming, Droid Repair, Ground Vehicle Repair, Repulsorlift Repair, Space Transports Repair, Starship Repair, Starship Weapons Repair, Cybernetics Repair, Security, Blaster Repair, Capital Ship Repair, Armor Repair, Walker Repair, Lightsaber Repair, Sensors, Capital Ship Piloting, Capital Ship Shields, Communications, Ground Vehicle Operation, Repulsorlift Operation, Powersuit Operation, Space Transports, Starship Piloting, and Starship Shields. Engineering Skills are suggested at higher levels.
Powers:
Sense: Instinctive Astrogation, Magnify Senses, Cyber Sense
Control and Sense: Speak with Machines
Control, Sense and Alter: Conduit, Cyber Locke
Minimum Skills for Graduation: Control = 3D, Sense = 3D+2, Alter = 1D
Recommend Studying: Mecha Empathy, Mecha Manipulation, Warp Matter, Lightsaber Combat, Commune with Machines, Thermogenesis, and Transmutation.
See also: Core Force Training
(From Section 5.0: The Force of Adrian's revised ruleset.)