Core Force Training
Graduation Requirements
The early years of training are spent learning the Core Curriculum (Skills and powers all Jedi must know) and working as an Acolyte to neighboring systems. At this time of training an aspiring Jedi will train under several Masters (provided there is more than one at the Praxeum). When a Jedi Master has certified that the student has mastered (gained a rating of 3D or two pips higher than the base, whichever is higher) in all the core skills and knows all the required powers, he is immediately promoted to the rank of Jedi Apprentice and must choose a Discipline (specialized area of study). Once the Apprentice decides what Discipline he would like to pursue he must find a Master of that Discipline willing to further his education. This often leads to Apprentices leaving the Praxeum to find that rare teacher. He then begins intense study of that Discipline's selected skills and powers. After mastering those requirements (again a level of 3D or two pips higher than the base is standard) the Master has the power to promote the student to the rank of Jedi Adept and assign him however he wishes (following the Academy's approval). This may include being sent as representatives to a new world, liaisons to the Republic, returning home as an advisor and protector of the peace, or employed in the ongoing war against the Dark Side. At any rate, you are now a Jedi and bound to do as your Master bids.
Training at the Academy
Training at the Academy, or at a Praxeum, is slightly different than usual training. Through thousands of years of trial, error, and refining, the Jedi Masters have developed very efficient means of educating. Whenever a character is at a Praxeum, or the Academy, and wishes to learn a new power or increase his knowledge in a skill (provided he has already been taught that skill), use the Master's skill in Teaching to determine the cost of learning the skill or power.
Core Curriculum
Upon entering a Praxeum a student begins learning these skills and powers as well as the Control and Sense Force Abilities (Alter is not a necessary skill in all disciplines). A Master will usually not allow a student's Alter to be higher than his Sense.
Rules:
Core Skills:
Law Enforcement, Resist Mental Attack, Command, Alien Species, Languages, History: The Republic, and Systems.
Core Powers:
Sense: Life Detection, Receptive Telepathy, Sense Force, Life Sense
Control and Sense: Projective Telepathy
Total Powers: Control = 1D+2, Sense = 1D+2, Alter = 0D
(From Section 5.0: The Force of Adrian's revised ruleset.)