Warp Matter
Alter Difficulty:Easy for liquid matter, Moderate for malleable matter, Difficult for hard matter (metal, wood), Very Diff for very dense matter (hulls, reinforced metal walls); modifiers: 1 cubic cm => +0, 1 liter/1000 cubic cm => +10, 1 cubic meter => +25, 10 cubic meter => +35
Required Powers: Telekinesis
Time To Use:1-12 rounds, scaled by difficulty number.
Note:This power will not work and cannot be used against living matter.
Effect:This power allows the Jedi to mold a volume of matter to a new shape. The Jedi must be able to touch some part of the object to be molded. This power does not destroy the matter, it merely changes it's shape or position (much like a very advanced telekinesis). The effect is permanent, but liquids and gases behave normally at the end of power usage (else the power would be far too powerful). This Jedi is literally changing the world around them. This power coaxes millions of atoms and molecules to move controlling each particle. Manipulating gases is usually a pointless exercise.