Create Homunculus

Control Difficulty:Difficult

Sense Difficulty:Very Difficult

Alter Difficulty:Heroic

Required Powers: Absorb-dissipate energy, affect mind, control mind, control pain, farseeing, life detection, life sense, projective telepathy, receptive telepathy

Time To Use:1 hour (deep meditation)

Note:The creation of the Assassin homunculus requires an element of hatred and anger to be used. For this reason, and for the associated evil intent, creators of an Assassin Homunculus automatically receive a Dark Side Point at the time of power use.

Effect:Creates a Force construct that can be controlled by the Jedi, yet also has some degree of "free will." One of at least three types of homunculi (Assassin, Scout, and Burden) can be created (for stats, see below).

One the homunculus is created, this power need not be kept up. However, a Difficult Sense roll is necessary to use the creature's senses as the Jedi's own. This done, a moderate Control roll allows communication / command of the homunculus.

Any life force the creature may seem to have is simply a physical manifestation of the Force and while the homunculi are capable of limited independent thought, they tend to simply follow the last command given.

When the creature suffers damage greater than a wound, it begins to disintegrate, then fade, and finally returns to the dust its physical form was created from.

Types Of Homunculi:

Note: Use of character points during creation of the homunculus increases one skill one pip over attribute and beyond base skill level listed below. Note that all homunculi have the same number of base attribute and skill dice (+/-).


Type:Assassin Homunculus

DEXTERITY 3D
Dodge 5D, melee combat 4D
KNOWLEDGE 2D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 2D
TECHNICAL 1D
Special Abilities:Poison Claw: Glands secrete a poison onto claws. Roll 2D vs. victim's STR for effects. If poison higher, all stats -1D per point (if any stat equals or drops below 0 then character is unconscious). The effects of the poison last 3 hours.
Move: 10 walking, 15 gliding
Size:50cm
Scale:Character
Description:Bat-like wings, sharp teeth & claws, long tail, dark brown, green, or gray skin. Like a pterodactyl with a stubby jaw.


Type:Burden Homunculus

DEXTERITY 2D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 4D
Lifting 6D, stamina 5D
TECHNICAL 1D
Special Abilities:Climbing Claws:Add +2D to climbing skill.
Webbed Digits: Add +1D to swimming skill.
Move:10
Size:100cm
Scale:Character
Description:Flat back, furry, stubby stout legs, set low to ground, small dull teeth, muscular, fingers have climbing claws.


Type:Scout Homunculus

DEXTERITY 2D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 3D
Search 5D, sneak 4D
STRENGTH 2D
TECHNICAL 1D
Special Abilities:Acute Vision:Add +2D to visual searches.
Auditory Sensitivity: Add +1D to audio searches.
Move:10 walking, 20 flying
Size:50cm
Scale:Character
Description:Feathered wings, dull beak, short claws, broad tail, color determined by creator.