20070812
Email logs of Kurgan's conquest of the Blood Price, August 11th to October 10th, 2007.
Okay. The ship is a slender triangle with a visible bridge on the top (very mini-SD like). Some traditional armaments are spread on the top and bottom of the vessel, with some null sphere dispensers near the bridge. There's a big modification of the nose, which suggests that they've stashed something in there, probably the weakly acausal device. It's assumed that engineering and quarters will be stashed towards the aft while the standard boarding airlock is forward. The ship is only a few dozen meters long, and probably holds about 20 people. Any more than a few captives will likely be kept aboard their own ship.
Kurgan jetted across and made a soft landing as the ship was powering up for departure. Moving quickly, you find a place to hide until the ship moves out of the dock. As soon as you're a few hundred meters away from Traitor Joe's, you deploy your cutting charge across the ventral port side, from port about 1/3 of the way up to the beam, 1/4 of the way up. They're close to getting in position to jump, so you set the timer for 2 hours and just make it to the topside below the bridge before they jump. Some careful testing with a safety tether suggests that the hyper bubble is large enough that you can move around in the vicinity even in hyper if you have to, but to get too far may be challenging.
You feel the first detonation more than hear it. A sharp vibration followed by a longer series of vibrations and crunches. The ship doesn't drop out of hyper, and your second charge goes off with a bang about thirty seconds later. The plug flies into the bridge above you from the kicker charge, and you can see the stunned face of one of the crew on duty looking down at you. He's struggling for breath, but doesn't seem to be quite passing out. Your suit atmo detector shows the hyper bubble pressurizing.
Kurgan swung across the threshold into the partially evacuated room and buried his axe in one of two crew on deck. The other was hurridly fiddling with a breath mask that had popped out of an emergency compartment.
Unarmored crew guy is dead or very close to it after your axe, so you have just the one left. Pressure is reading "very high mountaintop" levels -- enough to kill, but very slowly.
Kurgan turned on his heel and slashed at the remaining tech with his axe.
The man went down with a serious gut wound spilling out over the bridge floor.
You are now alone on the bridge. There is a lift to the rear of the compartment, and controls, several of which are flashing attention lights, along the front. The viewport still shows you're in hyperspace. The bridge is repressurizing, the blowers on overdrive. Your suit now reads "high altitude" level and slowly climbing.
Kurgan looks over the console, finds the hyperspace controls, and then hopes he pulls the correct lever. Immediately, the blue chaos swirling around the ship changes into starlines which shrink to pinpoints again. The atmosphere starts screaming out of the ship and he stumbles against the pilots chair as the air rushes out. He finds the engineering console and shuts the blowers off as permenantly as he can, but isn't confident that it can't be overridden.
Okay. Only one exit from the bridge, into the lift. You're out of hyper, and the lift can function as an airlock. Alternately, it will almost certainly have a ladder built in.
Into the tube, pressed to one side so that when the door opens shots have some chance of going wild, Kurgan rode downwards in search of engineering.
Kurgan enters the lift, letting a rush of air out. Interestingly enough, it doesn't repressurize before opening below. It seems that this section of the ship has depressurized. You see several (4) crewmembers with repair gear, some in breath masks helping others that already passed out into survival bags (2, to the left), a few working on erecting a temporary barrier ( Plastic+duct tape. atmo barrier.) in the hallway (2, to the right). They look at you in surprise.
> Are their breathing masks connected to hoses which terminate in the same > junction? Are they self-contained? Are their eyes covered, or are they all > teary?
Self contained, each person has an oxy canister. Some have teary eyes, one has goggles on. There's a welder on the floor.
Kurgan attacks the one wearing goggles first, then the one closest to the welder.
The two by the barrier are tearing it down and running. You can see a patch half-welded over the 5cm gap your first explosive created. They had been taking their time in hyper, grinding down the edges for a better seal.
Kurgan swings at the goggled pirate, slicing a vicious uppercut through his chest. The second dived for the welding rig, but too late. Kurgan swung through his unprotected arms and left the man screaming in his breath mask watching his blood boil out and freeze in the low pressure.
Engineering appears to be directly fore, through a plastic pressure barrier, and you are in front of an open door where they had been working on the floor. A few patches are applied. Directly through the door is another compartment and a door labeled "brig." That passage is on the port side. On starboard (the direction the other two ran in), the corridor goes around a corner, aft. There is an autochef right at the corner. Your suit registers low, but unsurvivable pressure (about 0.05 atm) and slowly dropping. The blowers are currently off.
Kurgan trotted fore, towards the tarp covering engineering, grabbed ahold of something sturdy, then cut a person-sized "X" in the plastic sheeting with his vibroaxe.
The section hadn't been repressurized. There is a cylindrical power core through the center of the room, with a door into it facing you. There appears to be a room at each quarter of the chamber, and the passageway continues forward past the core to another door as best as you can see.
You cycle the door, then enter. You spend a minute shutting everything down except local emergency power. Gravity, lights, heat, atmo are out.
> I'll activate my head lamps and look in each of the corner alcoves.
Exiting the core, you see two armored spacesuit types with their own headlamps clearing the room to your left. Another two are moving past the doorway on the other side of the plastic. (you're now facing aft)
> I'll extinguish my lamps for the moment, wait for the two behind the > plastic to move, and try to ambush the first pair.
The two drift past quickly, and you're striking the first as the two turn around. They're carrying short snub-nosed two-handed blasters or firearms and beyond them you can see a head (bathroom - type)
Kurgan sought to close, axe in hand.
The one in the back sees you first and shoves his friend out of the way. You swing down and hit him squarely on the shoulders, getting halfway down the torso before pulling your axe off. The other guy brings his gun up and you have no choice but to push off into the corridor to avoid the shot, which narrowly misses.
You bounce perfectly off the opposite wall and are on the guy before he knows what hit him. Your axe shatters his faceplate and keeps going before he can track in on you.
You don't think there was any sound, but they probably had suit radios and may have been in contact. Thinking back, you realize the other guys with the suits were probably going towards the armory, which was across from the brig.
Kicking off of walls and pushing with his hands to accelerate, Kurgan sped towards the armory.
You slide in along the ceiling, lights off, and get halfway across the anteroom before being spotted. As one of the guards notices you and brings his weapon up, you push off the ceiling, right yourself, and are in the midst of four guys, axe swinging. The perceptive one misses you with a shot into the ceiling where you were, and you're attacking the other one on guard before he has located you. A little disoriented from all the bouncing around, you don't give him your best hit, and you don't think you did more than cut him. He's leaking atmo, but the suit is sealing around it, so he'll probably survive. The other one jumps off at an angle toward the opposite corner, firing blindly, and missing badly enough that he shoots his companion. Their dense combat vacc suit seems to ablate well and he probably won't notice it.
Okay. One wounded (directly in front of you), another with a gun and tracking you (left, away from armory, "above" door to brig), two more in the armory getting weapons (right).
You freeze for a moment, trying to get a better plan, but it's too long. You only just twist out of the way of the shot of the pirate by the door and use the flat of your axe to smash the gun hand of a pirate coming out of the armory. The wounded pirate is scrambling back through a door into a passegeway running down the side of the ship.
1: "sniper" above door to brig. (to left) 2: At least one pirate armed coming out of armory to right (well, was armed, gun went scattering, but he has another arm inside of armory which may have weapon) 3: 1 wounded moving away from you into a passageway that immediately takes a sharp right. 4: You know another in armory getting weapons
Ignoring the pirate going down the hallway, you dive into the armory around the pirate who's gun hand you just smashed. The other one sees you coming and swings his own boarding axe to parry. You get around it, but the hit is off-target. He's thrown against the wall, but is stunned at most. Using the angular momentum from your swing, you're in position to swing against the other guy, who's turning around. A quick shot chops off his arm at the elbow as he threw it up to block. The sniper is maneuvering for another shot when the gravity comes back on. Thump from the hallway, and suddenly the floor is sticky with blood, but the air is clear again.
You swing at the guy crumpled in the corner and get a modest shot in, but a hip shot from the sniper while he's getting up almost wings you. Charging him, you close to close range, and his panicked shot goes high as you dive in with your axe...
Kurgan didn't hesitate, and decapitated the would-be sniper before he could cause him any more difficulties.
Unfortunately the wasn't the only difficult one in the area. Two pirates under cover of the doorway to the bridge lift hallway opened up a second too late to help their friend. Kurgan was winged.
Kurgan grunted inside his helmet as his axe made another bloody mess out of the other axeman.
You notice that the armory is well stocked, although it's missing about half of the twenty short-nose blasters they've been using on you. You also notice that the other axeman was pawing with one arm at a crate of grenades. They also have some short boarding axes and a couple emplacement weapons.
Reasoning that grenades from the case his opponent had been pawing through were at least nominally safe for shipboard use, given this vessel's purpose and the fact he'd apparently intended to make use of them, Kurgan selected two.
Kurgan pulls the pin, counts to three, then chucks the grenade around the doorjamb. He pulls his head back inside as a couple blaster shots ricochet off the doorframe. Two seconds later the grenade goes off and he feels it through the floor, and sees the shrapnel bouncing around.
Kurgan waits until the shrapnel stops bouncing and pokes his head out. There's a 30cm hole in the floor where the grenade widened the existing gap and two very shredded pirates.
Kurgan pocketed a few more grenades, rigged one inside the box by removing its pin but not releasing the spoon so that if anyone else thought to avail themselves of grenades they'd have a serious problem, slung one of the unusual blasters over a shoulder, and headed to back to engineering, where someone had apparently turned the lights back on..
You poke your head out the door to the armory, and the armory/brig anteroom looks deserted, except for the two survival bags and the corpses. You move to the doorway into the bridge lift/engineering anteroom and poke your head through. There seems to be activity down the hallway on the far side that extends aft, but there doesn't seem to be a lookout. If starboard was the same as port, there would be another corridor leading fore just around the corner. You don't see anyone in the 20% of the engineering core area that you can see from the door.
Anticipating someone immediately around the corner, Kurgan threw a grenade (without arming it first), then followed behind it with his axe ready.
You toss the grenade over the autochef prep area and get a good bounce off the far wall as it goes down the corridor aft. Charging after it, you don't see anyone in engineering, but you don't have much time to look. Around the corner, it looks like there is one crew frantically scrambling towards the grenade and a couple others diving to your left down another side corridor away from it. Total: 4 One on floor scrambling, two moving away to your left, and one behind a plastic sheet on the ground, possibly with some equipment, but you can't see the gear well enough through the heavy plastic.
Kurgan charged the man fumbling for the grenade, hacked at him once with his axe, then continued on past and through the plastic. The pirate on the deck was left clutching a stump of a leg as the suit cut off the remainder and started drugging him.
Through the plastic, another pirate was in the middle of a bunch of oxygen masks and survival bubbles. It looks like they were attempting to put up some temporary airlocks along the corridor here, which seems like crew quarters. The pirate was crouching and bringing his gun to the ready...
Kurgan swung, just getting a hit in before the pirate got his gun level.
Kurgan was in a dead-end corridor with four doors along the interior wall. There are several survival bubbles, O2 canisters, and breath masks about. You looking at the doors, or going back after the other two?
Kurgan ran after the two who had retreated earlier, scooping up his grenade on the way by...
...and would have run right into them as they opened up from cover of the corner.
Kurgan twisted just enough so that the next two shots only grazed him, then he flicked the grenade, pin pulled this time, just past the two firing at him and dove out of the line of sight of the doorway. The two leapt out of the doorway and charged him, firing...
First one out got his shot off first.
Kurgan managed to just twist enough that the shot produced yet another scar only on his armored spacesuit before hitting the lead pirate with a vicious uppercut beneath the left armpit. As he connected, the grenade went off, sending a spray of shrapnel into both pirates. The one in the back was rattled enough by it that Kurgan got in a swipe unopposed, connecting solidly on the pirate's right leg. Didn't go through, but a deep enough hit that he collapsed.
Kurgan followed close behind his recent blast, axe at the ready to deal with any more crewmen who'd ducked back to avoid the grenade rather than charging ahead.
You are in a ship's passageway. The grenade seems to have damaged a good chunk of the equipment just into the passageway, but this side of the ship was in pretty decent shape. There may be some small hull breaches, but with the ship already vented, it doesn't really matter. After a few meters, the passageway turns sharply to the left, to fore. From there, you have a clear view about 30 meters before the passageway takes another sharp left, back to the ship's core. There may be another passage about 20 meters down on the left, but it's hard to tell due to the emergency lighting and the boring walls of the corridor.
Kurgan jogged ahead several meters, then attempted to sneak up to the intersection, so he could glance in both directions about the corner before being taken unawares.
He peeked around the corner, and saw a short passage (~5m) before it ended with a closed door on the right (to fore). Nobody there. Nobody ahead, as far as you can see.
He touched his helmet to the door and listened for any signs that there was activity, or air, on the other side of the door.
The meter on the door says that it's vacuum on the other side, and the lack of sound seems to confirm that.
Kurgan glanced over his shoulder, then opened the door.
He saw a triangle-shaped room, with the point facing aft. A door was open opposite him, and doors were closed fore and aft. The door aft was in place of the vertex of the triangle, and probably led towards what Kurgan had been thinking of as engineering.
Kurgan readied his axe and opened the door which ought to lead into engineering, taking partial cover behind the door as he did so, in case there were more clever snipers.
The door opened into a circular room just large enough to hold an assault airlock and a squad of armored boarders. Besides the airlock in the floor, there were four doors, at the points. Kurgan had drifted a bit farther fore than he had thought, so the door directly ahead must be to the fore end of engineering.
He headed to that door and repeated the procedure.
The door opened to a short hallway leading to a circular passage around the central engineering core. You poke your head in and look around, then a modest tremor rocks the ship.
Several horrible thoughts racing through his brain simultaneously, Kurgan ran to the nearest console in engineering and attempted to get a status update.
Kurgan ran to one of the doors he could see, opening it. As he was taking a look around before stepping in, a crewman charged around the central core where Kurgan had been, firing two quick shots.
The crewman quickly stopped, then ran away in the direction he came.
~Ah, the boobie-trap in the armory,~ Kurgan noted to himself as he ducked out of the way of the shots, then popped up to return fire with his own blaster.
The guy was out of sight though when Kurgan popped back up.
Blaster in one hand (and on its sling), axe in the other (which had a lanyard attached to his wrist), Kurgan charged after him... and right into a crossfire from the passageway he had entered from, and was struck in the torso.
Taking fire from the right, from down the short hallway, but the other pirate ran straight ahead around the circular passage around engineering core.
You caught a glimpse of at least two, possibly as many as four down the side passage before you were past it. That they were able to shoot as you ran across suggests that they were expecting you. You're now just on the other side of the passage. The first pirate is out of sight ahead, and you know you have several defending a defensible corridor right behind you. They're probably in contact on a shipwide radio net.
Kurgan raised the blaster over his head and shot at the lights.
The lighting panels sparked and went dark, and the pair of emergency lights that Kurgan could see followed quickly. It seemed that the pirates were waiting for him to make a move.
Kurgan looked around, and found a section of pipe, cut it free with two shots from his blaster, and set the grenade in it to create an improvised shaped charge?
He looked around frequently while constructing his pipe bomb, but it appeared the pirates were content to wait him out. They did cut lights in their own sections though.
If they could enter that section unseen, it was likely they could leave it the same way. They must have another ambush in store for him...
He tongued his communicator, hoping for the off-chance that they were broadcasting on an open channel.
Nothing that you could tell. There's some static that doens't seem to fit any pattern, but there are lots of reasons that could be. Either they weren't broadcasting at the moment, were using something your suit wasn't picking up, or were on encoded bursts.
Kurgan charged main engineering, eyes open for trouble and the console which would again cut main power, and thus perhaps the in-ship comms. He held the improvised device in his left, his axe in his right.
Turning the corner, he didn't see the pirate under cover in the doorway until too late, but apparently the pirate was startled as well. His shot went well wide of the mark.
You have one pirate, under cover, about 4m away.
Kurgan quickly closed the distance and chopped at the startled pirate.
He only landed a glancing blow as the pirate took off, running through the door to the brig/armory anteroom.
Kurgan hurried on to main engineering to complete his original task.
You turn and duck into the engineering room, letting the pirate keep running.
> Well, hopefully I can generate a pulse to blow out their speakers, then > turn off the setup. Hopefully, it'll also be disruptive to those listening > (i'll be sure not to have my radio on when I do this). I could listen in, > but by now they know I've been in this room and they might have alternate > frequencies set up... so better to just nix the whole thing for the time > being.
You find a way to access the ship's main transmitter, but before you can activate a huge pulse that should fry everyone's eardrums with active comms, someone else shuts its power off from a different console. You can try to reactivate the power, but your pulse program will likely have been cleared from the buffer by the time you can get back and launch it. There's definitely someone else at an alternative engineering console on the ship.
Kurgan moved to the restroom and set a grenade behind the closed door. When they moved in to sweep, they would have an unkind surprise.
Kurgan then made his way back to the EVA room, and from there outside the ship and back to the bridge.
Regardless, Kurgan hurried up the starboard corridor and back into the central airlock without encountering anyone. He quickly activated the airlock, and stepped out into the darkness.
It was obvious that the ship was a long where from anywhere. Only some light from suits inside shined through the hull breach and the faint starlight made the ship look very inky as he pulled his way up and over the starboard gunwhale and moved back to the bridge through his breaching charge.
Kurgan quickly scanned the bridge, to confirm it was empty, then examined the console (and kit of the now-freezedryed crewmembers he'd killed earlier) for their comms gear.
One has a headset comm gear, and you can easily locate the comm panel.
> Kurgan examined what the headset plugged into, the readout of the comm > panel, and the exterior connections on his suit, and attempted to make a > compatible pairing while standing to one side of the elevator door, axe > and other personal equipment at the ready.
There's a plug that will fit one of your jacks. As you fit it into your comm jack on your wrist, the elevator powers up, but indicators show it's still on the main deck.
> Kurgan readied his axe, tongued his comm, and stood to one side of the > elevator door. (he's, hopefully, out of the main blast area of a grenade, > should they be sending one up in the lift first.)
The elevator remains stubbornly motionless for at least 30 seconds while you stand there at the ready, at least according to the indicators and the lack of door opening.
Kurgan drew his blaster and trained it on the opening he'd entered through, his axe held in his off-hand and choked up.
After another few seconds, Kurgan took another look at the comm. It was set to "random playlist" at the moment.
With an annoyed grunt, Kurgan switched over to comm functinon, hearing a series of "almost there" and "ready" notes. Terse, professional. And obviously with a controller somewhere, probably engineering -- "no entry signs still, must be in there" comes across. Finally, a "let's hope this works" and the elevator starts moving.
Kurgan shoots out the remaining bridge lights, then waits. After what seems like an eternity, the elevator arrives, but as he was expecting, a pirate shoots through the breach hole a fraction of a second after the doors open.
Kurgan fired at the man as he came into view, breathing in through his nose and out through his mouth. Everything was under control. Soon, it would all be done.
Kurgan's shot takes the first pirate's weapon arm clean off.
Kurgan lunged to the wall beside the blown breach, and gave him what-for with the axe.
A solid blow cracked through the armored cuirass of the suit, and the dead pirate crashed against the console as a second pirate came bounding in.
The pirate bounced out of the way at the last moment before Kurgan's axe would have gone through his legs.
You're in the bridge, and a red armored suit with full protection and some space maneuvering capabilities is pirate in here. Possibly captain/lead boarder. But it's 1x1 for now.
Before the pirate could regain his orientation, Kurgan landed a blow to a leg, giving it a good gash. Only by letting himself be spun by the blow did the pirate manage to keep the leg.
A second swing connected on the torso, cracking the suit open, and finishing the pirate.
There is a pair of legs entering from the hatch in the elevator. Probably doesn't realize that the "surprise party" got thrashed.
Kurgan moved up swiftly and chopped, but a moment too late, and a hair low. He grazed the boot, but with the flat of his blade, and the pirate pulled himself back up into the space above the elevator.
Kurgan didn't spare time cursing, instead deploying his earlier shaped charge to, hopefully, slay the pirate (or hole his suit and deploy its tranq, which was just as good in his book) without doing undue damage to himself, the elevator, or other bridge systems.
Over his stolen comm system, Kurgan hears a "He's killed them already! He-" before getting cut off by the shaped charge which blows out the roof of the elevator, shredding the two pirates crouched on the ceiling. A silent moment passes on the channel, then a worried "Jaster? Marl? What's happening? You still there? Anyone?"
Kurgan depressed the "down" button on the elevator, with the intention of riding it from above.
"Surrender. Just trigger your suit tranq," Kurgan growled, leaving the 'or else' unspoken. (he then dialed down the gain on his radio in case the guy wants to try the same trick on him that he tried on the others.)
There was nothing more than a nervous silence as the elevator scraped its way down to the main deck.
Kurgan stalked his way to main engineering, mindful that the little techie might try to ambush him all by himself. After he'd cleared that, he'll check the auxiliary controls.
Nothing in main engineering, the two ships systems closets near main engineering... Airlock is clear, as are the weapons stations. The atrium is clear, but the port side corridor has a discarded crewed weapon pointing aft down the port corridor, under cover of the hallway to the atrium.
In the fore Ships Systems cabin, there are three crewmembers. Two are injured from earlier fights, and there is one unhurt. "Wait!" says the unhurt one, hands are visible, and unarmed. "Don't kill us! We'll help get out of here!"
"Insofar as you know, you are all of the conscious crewmembers who are suited up? I assume there are still some crewmembers within the fore crew quarters... or did you shuttle in suits, such that this isn't the case? Who is in the brig?" Kurgan asked, still on guard but not lunging at them.
"I don't know of any others that were out of their quarters and are still conscious. I have suit indicators saying a couple are still alive, but not moving. There are five still in aft quarters, only one of those is a rating, the rest are basic crew. All the officers are dead, except me and Karkek." He gestures to one of the wounded on the floor. "Nobody in the forward crew quarters, just the aft. The three in the brig are prisoners from our last prize, we were heading to ransom them."
"And those prisoners' roles on their previous ship? Their disposition towards you-- I trust you haven't been mistreating them. We'll all get along much better if there are a few other sets of eyes watching you," Kurgan said.
"The prisoners' were passengers -- they're Nobles from Tapani. They have been well treated, though they may not see it that way."
"I wish to resolve this situation swiftly, so we can collect and stabilize your wounded... but I will not brook any further resistance."
"You have my word that there will be no more resistance. I only ask that you drop us off at the next available planet and we will help in getting us all there."
Kurgan nodded from the waist, as he was accustomed to doing in a suit.
"One of you patch me through to the prisoner's compartment. The other two can collect those who are tranqed out-- I didn't see a medbay, but the fore compartment should do?"
"The fore cargo hold is full. But we can use the Captain's quarters," said the officer. "I'll collect the wounded, Karkek can tell you how to use the comms to patch into the PA system."
"Mind the head-- it is still mined, as far as I know," Kurgan warned.
The officer left the room, and Karkek quickly explained how to log your comm system into the shipboard comms and activate the PA for a specific region or room on the ship.
Kurgan watched carefully, then triggered the appropriate keys to speak to the brig.
"Attention Tapani nobles. The violent noises you've been hearing were the sounds of this pirate vessel being boarded. I am now in control, and shall arrange for your repatriation as soon as possible, but at present you will need to remain where you are for your safety. The compartment outside the brig is not under atmosphere at this time."
He then made a second announcement, to the whole ship and all suits, minus the brig.
"Attention all crewmembers still under atmosphere. As you've surrendered, I will see to it that you reach some habitable planet alive-- provided there are no further acts of resistance."
...
Nobles are somewhat annoying and demand better quarters eventually, there are only 11 survivors out of a crew of over 20, (my notesheet has disappeared at the moment), but they're willing to work to patch the ship enough to function. Six are unhurt, and two others have first-aid treatable injuries. The others will need new limbs or major surgery. The armory is shredded, thanks to the grenades, with almost nothing in there in funtional order, and the forward hold has two (now damaged) early-model weakly-acausal weapons.
The officer in charge is the chief engineer, but the captain was the only one that really could tune the weapons. Being somewhat random, so are their settings, which are complex and nothing follows a linear progression. The engineer notes that they had to be tuned before each engagement and the captain required detailed scans of the background radiation pattern and gas densities, and even then could get one of them "working" only 50% of the time.
It takes about a day mostly spent dealing with the wounded and finding the tools scattered by combat, but you get the ship patched, cleaned, and have the option of retracing your jump or recalculating to a new location.
We'll retrace our steps (ie, jump back). I make a point of collecting the suits, including the big red one, and the blasters which were scattered after combat etc.
Check. You get all but two blasters, both of which could have been blown outside due to a grenade or bad bounce. All the suits are collected, but most are in pretty bad shape. With a powersuit repair check (technical) you can adapt one of the five suits for a survivor to yourself, or you can try a slightly harder job of piecing together a suit from the parts. I suggest that it be done later though, as the crew is helping with repairs and you probably want to supervise.
You do get all the unused (i.e. damaged) suits, and you confirm they don't have any built-in weapons, but they do have automappers and built-in cold-gas thrusters, plus a good comms/medical package (a couple auto drug injections, good status monitoring).
The medkits have stims, so it shouldn't be hard for you to stay awake for a while.
Repairs go smoothly to the hull and hyperdrive.
I guess the most pressing question is: where to? Easiest is to attempt to continue previous journey or reverse previous journey, but you can also spend some time recalculating and jump somewhere a bit more controlled.
We'll reverse the previous jump, as planned, to meet back up with the party. Kurgan will indeed be using stims to stay up, and won't be messing with the suits until later.
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