Predict Natural Disaster

Sense Difficulty:Easy if the Jedi has lived in the area for more than a year; Moderate if the Jedi has lived in the area between six and 12 months; Difficult if the Jedi has lived in the area between one and six months; Very Difficult if the Jedi has lived in the area for less than one month. Modified by the severity of disaster (larger disasters are easy to predict) and degree to which the disaster could be predicted (e.g. gamemasters may decide that certain disasters are easier or harder to predict based on a multitude of factors).

Required Powers: Danger sense, life detection, weather sense

Time to Use:15 minutes. May be reduced in five-minute increments by increasing the difficulty one level per five-minute increment (minimum time to use of one-minute).

Effect:This power allows the Jedi to sense local meteorlogical and geological conditions and predict imminent disasters, such as quakes, volcanic eruptions, floods, landslides, avalanches, cave-ins, mine subsidences, large scale conflagrations (such as forest fires) and even dangerous storms, tornadoes and hurricanes (which can also be predicted with weather sense). By opening his or her senses to the environment, the Jedi can predict these disturbances, much as animals can seemingly sense a quake hours or even days before it happens.

Like weather sense, this power does not lend itself to quick predictions. It customarily takes weeks for a Jedi to acclimate to local weather patterns and topography.

The prediction is effective for 12 hours. The difficulty increases by one level for each additional 12-hour period by which the jedi wishes to extend the prediction.