Electronic Manipulation
Control Difficulty:Easy for non-sentient machines; Moderate for sentient machines; Difficult for sentient machines hostile to the user. Modified by proximity.
Alter Difficulty:Easy for slight alterations; Moderate for significant changes in programming; Difficult for major reprogramming.
Warning:Use of this power immediately grants a Dark Side Point.
Required Powers: Absorb-Dissipate energy, affect mind, sith sorcery
Effect:This power allows a Sith to channel his anger into the electronic circuits of a computer, droid, or other machine and reprogram it in both software and firmware or otherwise manipulate data on the machine. This cannot make hardware changes, although circuit boards can be physically affected if that is required to reprogram the machine.