Sith Sorcery

Sense Difficulty:Moderate for +1D bonus, Difficult for +2D bonus, Heroic for +3D

Warning:Use of this power gives the user a Dark Side Point.

This power can be kept "up."

Effect:The character channels the spirits of deceased Sith lords, using their power to supplement their own, but at a risk of becoming posessed. In game terms, a bonus is granted to all rolls to attack, defend, or use the Dark Side. At the end of the power's duration, the user must make a resist mental attack check to avoid becoming posessed by the assisting spirit. The base difficulty for this check is 5, with +5 for each round the bonus was in effect past the first and +5 for each die of bonus recieved. (The minimum difficulty is 10) If the roll fails, the spirit posesses the chracter. This power cannot be used again before this is resolved.