Combat Sense
Sense Difficulty:Moderate for one opponent, +3 for each additional opponent the character wishes to use this power against.
Required Powers:Danger sense, life detection
Effect:This power helps a Jedi focus on the battle at hand. Everything else becomes a dull blur as all the Jedi's senses are turned towards those she has selected. All targets are mentally highlighted in her mind, enhancing her ability to attack and defend. In game terms, several advantages are gained: First, the Jedi decides when to act relative to all characters this power is used on, initiative rolls are irrelavant. If Jedi are using this power against each other, initiative is used, but the Jedi rolling higher on their sense check gains a bonus equal to the amount her roll exceeded her opponents. Second, all attack and defense rolls are increased by +2D. Combat sense lasts for ten combat rounds and is not "kept up."