Resonate

Alter Difficulty:Easy / Moderate (see below); modified by Proximity and Material Strength.

This power may be kept "up."

Warning: Use of this power against living matter will give the Jedi a Dark Side Point.

Required Power: Telekinesis

Effect: This power allows the Jedi to set up a vibrating resonance in an object or area. This could serve various purposes: rub air molecules together to produce light and heat; to create a tremor to shake someone off their feet; to shatter a weapon in someone's hand. If the Jedi just wishes to heat up and destroy something, difficulty is Easy; if the roll exceeds the difficulty by 10, the material starts to heat up, if the roll exceeds the difficulty by 20, the material is destroyed. Else, difficulty is Moderate. Increase the difficulty one level for each cubic meter over the first that the Jedi wishes to resonate.