Martial Arts Traditions

Style Descriptions

Echani
From Hero's Guide, by J.D. Wiker and Rodney Thompson
Echani is a martial arts style that begame the official technique of Emperor Palpatines' Royal Guards. The style is thought to have its origins in the style practiced by the Sun Guards of Thyrsus, but Palpatine had experts modify the original techniques to make them more deadly. The brutal Echani style is full of jabs, chops, kicks, and other quick and dangerous strikes, focusing on deadliness over finesse.

K'tara
From Hero's Guide, by J.D. Wiker and Rodney Thompson
K'tara is a martial art often practiced by Special Forces units in order to maximize damage to the opponent while minimizing the amount of noise made by the attack. K'tara focuses on short, quick motions. Most maneuvers begin from the set position and move within a small rectangle framed by the target's shoulders and hips. A soldier using the K'tara style can quietly disarm an opponent and reduce him to uncousciousness within a single round of combat, attracting little attention. This martial arts style emphasizes stealth.

K'thri
From Hero's Guide, by J.D. Wiker and Rodney Thompson
K'thri is a special martial arts style that dates back to the days of the Old Republic, but survies into the New Jedi Order era. The style gained popularity in many parts of the Galactic Republic as a type of sport. Professional athletes competed to see who had the gratest mastery over the style, with some competitors garnering great fame and wealth from their success. The style is somewhat flashier than others, since its practitioners were often entertainers as much as martial artists. The K'thri style focuses on speed and rapid, fluid attacks, with wide sweeping motions and accompanying quick jabs and a good deal of fancy footwork.

Stava
From Hero's Guide, by J.D. Wiker and Rodney Thompson
The Noghri fighting style known as Stava has spread throughout the galaxy since the limberation of the Noghri from the grip of the Empire. Unlike some species- specific martial arts, the Noghri have been able to teach their particular style of fighting to Humans, Twi'lek, and even Wookiees. The style is very physical, often bringing the combatants into close contact. Stava combat utilizes full-body tackles, throws, and full-arm blows, as well as the powerful jabs and snap kicks used in instances where close combat is ineffetive. Stava is a quick and dangerous style, and in unarmed combat an opponent using it can often act before the target has a chance to react.

Teras Kasi
From Hero's Guide, by J.D. Wiker and Rodney Thompson
The martial arts form known as Teras Kasi is an extremely rare ancient art. The form's origins are found on teh world of Bunduki in the Pacanth Reach, populated by a near-Human species known as the Epicanthix. The followers of Palawa are a secretive sect of hermits that guard the teachings of this art. It is unknown weather or not the Follwers created the style, but nearly all Teras Kasi masters learned th style by journying to Bunduki to learn from these keepers. The name Teras Kasi actually means "steel hands," referring to the damage and toughness fo the martial artist's unarmed attacks. The style focuses on power and strength, including varying levels of damage depeneding on the force that is applied to the attacks. The style is unique, and masters are few and far between.

Wrruushi
From Hero's Guide, by J.D. Wiker and Rodney Thompson
Wookiee warriors have crafted a special style of fighting that combines their incredible strength with precice motions to perfect a style unique to their species. The style, known as Wrruushi, cannot be taught to non-Wookiees. The style not only allows the use of lethal force, but also gives Wookiees options beyond simply smashing their opponents. In fact, one of the main focuses is to simply disable an opponent instead of killing him. Since much of the Wookiee's strength is in the upper body, the martial arts style focuses on punches, jabs, and throws. Unlike the quicker styles, Wrruushi focuses more on single strikes, no more than two or three at a time.

Game Benefits

Martial Arts Style Multiplier Strike Kick Block Dodge Throw Hold Escape Choke Sweep Grapple Other Notes
Brawling 1 -- -- -- -- -- -- -- -- -- -- --
Karate 1 +1D +1D +1D -- -- -- -- -- -- -- --
Judo 1 -- -- -- +2 +1D+1 +1D +1D -- +1D +1D --
Boxing 1 +1D+1 -- +1D+1 +2 -- -- -- -- -- +2 --
Mui Thai 2 +1D+1 +1D+1 +1D -- -- -- -- -- -- +2 Gains additional +1D to all strike and kick damage, but recieves +1D to resist all blunt physical attacks. This bonus cannot exceed the Mui Thai skill above the attribute.
Choi Li Fut 1.5 +1D +1D +1D +2 +2 -- -- -- +1D -- --
Aikido 1.5 -- -- +1D+2 +1D+1 +1D+1 +1D+1 +1D+1 +2 +1D+1 +1D --
Animal Kung Fu 2 +1D +1D +1D -- -- -- -- -- +2 -- Recieves an additional +1D to distribute as desired among all maneuvers to represent varying forms. May not raise any maneuver beyond +1D+2.
Tae Kwon Do 1.5 +1D+1 +1D+1 +1D +2 -- -- -- -- +1D -- --
Savate 1 -- +1D+2 +2 +2 -- -- -- -- -- -- --
Wrestling 1 -- -- -- -- +1D+1 +1D+2 +1D+2 +1D +1D +1D+2 --
Capeoria 1.5 +2 +1D +1D +1D -- -- -- -- +1D+1 -- May be used in place of dancing.
Echani 2 +1D+1 +1D +2 -- -- -- -- +1D+1 -- +2 Users recieve an additional +1D to damage from strikes or kicks. This may not be higher than the users's skill in Echani is over the attribute.
K'tara 2 +1D+2 +1D +2 +2 -- -- -- +1D -- +1D User can silence opponent with a strike against an unsuspecting target. Disarms use grapple bonus.
K'thri 1.5 +1D+1 +1D +1D +2 +2 -- -- -- +1D -- May get an extra attack at end of round only at penalty of losing bonuses on all attacks this turn.
Stava 2 +1D +1D +1D +1D +1D+1 +1D+1 -- -- +1D +1D+1 If charging, may take two actions and each recieves +1D.
Teras Kasi 2 +2D +1D+2 +1D+2 -- -- -- -- -- -- -- User can use block on melee weapons and can resist damage with CON+block bonus+difference in block. All attacks recive +1D to damage. This may not be higher than Teras Kasi is above the attribute.
Wrruushi 1.5 +1D+2 -- +1D +2 +1D -- -- -- -- +1D Wookiees only. Users may take a +10 to diff to deal stun damage only on a strike. Users may take a +20 to diff to deal 2xSTR+strike bonus to a strike.