Injure-Kill

Alter Difficulty:'Target's control or Willpower roll.

Required Powers: Life sense

Warning: Use of this power results in a Dark Side Point.

Effect:The attacker must be touching the target to use this power. In combat, a successful brawling or martial arts check the same round or maintaining a grapple from previous rounds will suffice. When activated, the user makes one roll, with the target's roll acting as their resist and the alter of the user acting as damage.

A character having used successfully absorb/dissipate energy that did not dissipate the energy and has successfully held it (check equal to previous difficulty each round, but not an action) may add the amount absorbed to the alter check to increase damage.