Induced Sleep
Sense Difficulty: The target's Willpower, stamina, or Control; modified by Relationship & Proximity
Alter Difficulty: Very Easy => 1 Target, Easy => 2 Targets, Moderate => 4 Targets, Difficult => 8 Targets, Very Diff => 12 Targets, Heroic => 20+ Targets
-10 If target is tired or has failed a stamina roll.
-5 If the user first uses Affect Mind to convince the target that they are tired.
+0 If target is not actively doing something that requires complete attention.
+5 If target is doing something that requires attention.
+10 If target is actively doing something that requires attention.
+20 If the target is actively engaged in combat or is in a combat situation.
Required Powers: Dim Another's Senses?, Affect Mind
Effect: Induced sleep allows a Jedi to put a target into a deep sleep, from which the target cannot be awakened while the power is in effect. Sleep lasts for 1D6 hours after this power is discontinued, however targets can be awakened before that time by natural means. If the Jedi or anyone "with" the Jedi harms the target while they are helpless, the Jedi receives a Dark Side Point. This power cannot affect Droids or creatures who do not require sleep.
This power can be kept up but the Jedi must make a new power roll whenever he adds or switches targets.