Crew Loss
2.6: Crew Loss
In capital ship combat, death is very real. While infantry can rest assured they will most likely be wounded if injured at all, there are far fewer simple injuries in capital ship combat. When one person dies, very likely his entire section will die with him due to turbolasers vaporizing their station or a missile punching through the hull and exposing them to vacuum. To determine casualties, use the following system. Percentages are applied to both troops, passengers and crew, but not gunners. They are only injured if their guns are hit.
Add the number of Hull Points in the heavy and severe damage sections, and add twice the number of hull points in the destroyed section. Divide 100 by the sum you just calculated. This is the Base Percentage Loss (BPL) for a point of damage. For each point of damage in the Heavy and Severe categories, a ship loses a percentage of its crew equal to the BPL. For each point in the Destroyed category it loses twice the BPL. This can be important in both campaign and boarding situations. This has no other effect on the standard game as the penalties involved in the damage ratings take crew loss into effect (military vessels are overmanned to ensure that losses can be sustained). In campaigns, without replacement crew a ship cannot rise above whatever penalty would be applied at the damage rating where it would have the corresponding number of crew.
For example, a KDY-1000 takes a massive 10 points of damage after it has already been lightly damaged. It's BPL is 5.88% (100/(5+12)), so it has lost 5.88*11 (9 points of heavy and severe damage, plus one point of destroyed damage) = 64.7% of its crew. The crew of 580 has lost 375.3 rounded to 375 crewmembers, leaving only 205 crew left. Until a replacement crew arrives, this ship can only operate under a -3D penalty even if repaired.
To Capital Ship Combat?. To Initiative Bonuses. To Capturing Capital Ships.