Coordination

1.4: Coordination

Capital ships can coordinate fire with other capital ships to increase the possibility of damaging an opponent. This is often the only possibility if smaller vessels are taking on a larger one.

Guns can be coordinated if they are of the same type and at the same range, but they do not have to have the same damage. For example, heavy turbolasers at short range can be coordinated with other heavy turbolasers at short range and turbolaser batteries at long range can be coordinated with other turbolaser batteries at long range. The turbolasers on a Corellian Corvette can also be coordinated with the turbolasers from a Nebulon-B frigate. If guns with different damage ratings are coordinated, use the lowest damage rating as the base damage rating of the attack, then add the modifier from the to-hit/damage modifier table.

A coordination action from a captain can allow coordination with up to three other vessels, a First Officer two, and a Chief Gunnery Officer one. Each vessel involved must be able to coordinate with all the other vessels, so if three vessels are coordinating their fire, the order must come from the captain of each vessel. If only two vessels are coordinating, one order may come from the captain and the other may come from the Chief Gunnery Officer.

To successfully coordinate, the Chief Communications Officer must be successfully commanded and able to take a single action, no matter how many additional vessels are involved. The Chief Communications Officer need not be commanded by the officer that gave the order to coordinate fire. For example, the First Officer orders the ship to coordinate fire with another vessel, but the captain can spend the action to command the Chief Communications Officer.

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