Control Weather
Control Difficulty:Difficult modified by proximity
Alter Difficulty:5 for every step on the scale:
Control Weather
Totally Clear | No Wind |
Partly Cloudy | Wind 5mph |
Cloudy | Wind 10mph |
Cloudy, Drizzle/Lt Snow | Wind 15mph |
Steady Rain or Snow | Wind 20mph |
Hard Rain, Snow or Sleet | Wind 25mph |
Deluge, Blizzard, Hail | Wind 30mph |
Heavy Thunderstorms | Wind 40mph |
Gale Force Winds | Wind 50mph |
Hurricanes/Twisters | Wind 75mph |
Hurricanes/Twisters | Wind 90mph |
Hurricanes/Twisters | Wind 105mph |
Example:If it is already drizzling and the Jedi wants a hurricane, his difficulty is 30.
This power may be kept "up."
Required Powers: Commune With Nature
Time to Use:One round for every level of change desired
Effect:Through using this power a Jedi may actually control the very weather. Control is used to handle the forces at play and Alter is used to make the changes. If the Alter check is made and the Control is failed, then things run amock. Similarly, this power is best used again to "wind down" a created storm back towards natural conditions.