EXPERIENCE
Spending Experience:
- Disciplines: Depends on your generation, consult your character
creation infomation. Out-of-clan disciplines always cost one XP
extra.
- Abilities: One point per ability
- Influence: Depends on generation. Some influences are not permitted
to certain generations.
- Traits: Physical, Social or Mental traits always cost one point to
purchase.
- Buy off a Negative Trait: If the storytellers think you've credibly
roleplayed the "buying off" of a neg. trait, we will allow you to
remove it for 2XP.
- Generation: You may not buy down your generation.
- Beast Traits: You may not choose new Beast Traits or Derangements.
The Storytellers will gleefully award them to you (with no point
bonuses, mind you) as they see fit and as your situation warrants.
You will not get "build" or experience points for any beast traits or
derangements you acquire.
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Creation